Skip to content

Edit Paths

Any shape can become a path, and any path can be reshaped node by node. This section covers the Node tool, the commands in the Path menu, and the boolean operations that build one shape out of several.

Rectangles, ellipses, stars and text are not paths yet. To edit their nodes, convert them first: Path › Object to Path (also Convert to Curves / Text to Bezier Shape in the toolbar). The shape keeps its look and becomes fully editable.

Press N, click a path, and its nodes and handles appear.

A path in the Node tool with a node selected and its direction handles showing, and the node command bar in the toolbar

  • Select — click a node; Shift + click adds or removes nodes; drag on empty canvas draws a selection box; Ctrl + A selects all nodes of the path.
  • Move — drag selected nodes; hold Shift to constrain to 90°.
  • Reshape a segment — drag the segment itself; the neighbouring handles follow.
  • Handles — drag a handle to change the curve on that side of the node; double-click a handle to remove it and make the node a sharp corner.
  • Add a node — double-click the path where you want it.

The Node tool works in animation too: pin a state, move nodes, and the path morphs between keyframes — see Path animation.

With nodes selected, these live in the Path menu and in the toolbar:

CommandWhat it does
Add Nodeinserts a node on the selected segment
Remove Nodedeletes the node, keeping the path shape as close as possible
Break at Selected Pointssplits the path at the selected nodes into separate segments
Make Line Cornercorner node with straight segments, no handles
Make Curve Cornercorner node with independent handles on each side
Make Smoothhandles aligned, so the curve flows through the node
Make Symmetrichandles aligned and equal in length — a balanced curve
Make Asymmetrichandles aligned but with independent lengths
Path Startmakes the selected node the first node of the path
Reverse Pathflips the node order (matters for markers, trim and motion along the path)

Boolean operations combine whole objects into one. Select two or more objects and choose the command from the Path menu; the shapes are processed relative to the backmost object.

Two overlapping circles selected with the Shape Path menu open, showing Unite, Subtract, Intersect, Exclude and the compound commands

OperationShortcutResult
UniteAlt + Uone shape covering everything
SubtractAlt + Sthe back object minus the front objects
IntersectAlt + Ionly where all objects overlap
ExcludeAlt + Eeverything except the overlaps (transparent overlaps)
Stroke to PathAlt + Pthe stroke becomes a filled shape of its own
Object to Patha primitive shape or text becomes an editable bezier path

For an interactive way to do the same on the canvas, use the Shape Builder.

Combine (Alt + K) joins selected paths into one compound path: the shapes stay separate sub-paths (nothing is merged), but they act as a single object — and where sub-paths overlap, the overlap is cut out (even-odd fill). Use it for letters with holes, rings, frames.

Break Apart (Shift + Alt + K) does the opposite: a compound path becomes independent paths again.

Draw half a symmetrical shape and let the editor complete it:

  1. Draw one half with the Pen tool, as an open path.
  2. With the Node tool, select the two open end nodes.
  3. Choose Path › Mirror Path.

The path is mirrored across the line between the two nodes and closed — ideal for icons, logos and anything symmetrical.

Half a heart drawn as an open path, mirrored and closed into a whole heart by Make Symmetric Shape

With several nodes selected, the Path menu aligns them — Left · Center · Right · Top · Middle · Bottom (to the outermost selected node or the centre) — and distributes them evenly Horizontally or Vertically. The same buttons are in the toolbar of the Node tool.


Next